I’ve been experimenting with the cloners, effectors, and the new dynamic mesh properties and animators in the Operator Stack. The tools will feel familiar to anyone coming from Cinema 4D, but having everything run in real-time gives it a really satisfying “what you see is what you get” experience.
Once you’ve got over the initial hurdles of setting up the workflow, it’s surprisingly quick to create and export some really nice little animations. I can definitely see this being useful for pitch work or quick turnarounds for live events. After making motion graphics for many live events, I’ve learned just how valuable quick prototyping and fast exports are when trying to hit a hard deadline.